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Fiddler's Green - Mechanist Shop, Boardinghouse, and Stables

 
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Troshen
Wyrmling
Wyrmling


Joined: 28 Oct 2017
Posts: 13
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Can Be Found: Exploring Rhydin
783.48 Silver Crowns

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PostPosted: Thu Feb 01, 2018 6:59 am    Post subject: Fiddler's Green - Mechanist Shop, Boardinghouse, and Stables Reply with quote

Troshen has been a cavalryman for many years. A veteran officer, he has led many a cavalry charge right from the front. The exhileration of combat! The thrill of the chase! And the cameraderie of being with your friends on campaign.

He also has a tinker's mindset. The world is changing, and these new machines, these "engines" if you will, need a new breed of man to create them and keep them running.

Enter, the Mechanists! Call them steampunk if you will. Call them gearheads if you must. But remember! They will create mechanical wonders unkown to the ancient world.


Troshen recently mustered out of The President's Own 16th Cavalry, where he served long and well. He also was astute in conserving his pay over the years. What with his payout, not to mention the plunder he'd gained over the years, he found himself in with considerable sums and in need of a new profession. Since he has a tinkerer's mindset and grand dreams of airships and motors he has chosen the Mechanists trade!


But, being unable to simply leave the cavalry life behind, he needed a place to stable his own horse. Better to be paid than to do the paying: He bought up a boarding house instead of a mansion. To be paid, better than to pay: He boght the livery stable next door and scoffed at stabling fees. And right around the corner is the Mechanists Shop.

Come in! Come in! Wonders of the new age abound!
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"Stop that, stop that! This joke is being ended because it has become silly!" Graham Chapman, The Colonel, Monty Python's Flying Circus

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