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All the Dens!

 
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Delahada
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PostPosted: Sun Jun 07, 2015 11:48 pm    Post subject: All the Dens! Reply with quote

The lair of the wolf is his refuge, and where he has made him his home,
Not even the head wolf may enter, not even the council may come.


-- Rudyard Kipling (1865-1936)


As mentioned in the Pack Roster thread, the Coterie consists of a variety of individuals from all sorts of differing backgrounds and cultures. They do not all live in a single place. There is no group compound where they all take up residence together. However, there are quite a few central settings that are relatively more or less communal to pack members.

We the writers have done our best to compile a comprehensive single resource here in this thread to detail to you the various locations that may be hinted at or mentioned in the stories we share. Many of these locations have limited access. Some are apartments. Some are homes. Some are superbly warded strongholds that not just anyone can trespass upon. We ask that you do not use these settings without the permission of the creators.

Who created a setting? In most cases that will be obvious by the name attached to the posting. Be courteous. Never assume that just because we're sharing with you it means that you are at liberty to do with our settings and characters as you please. Ask first and avoid furious outrage later.

Clickable Links to Specific Setting Descriptions


Last edited by Delahada on Fri Apr 06, 2018 3:13 pm; edited 5 times in total
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PostPosted: Thu Jun 18, 2015 3:48 pm    Post subject: Reply with quote

The Grounds of Matadero

Located a short walk outside the Rhydin City limits, through the East Gate at 100 Rose Mill Point, the main facility for the Matadero Meat Company was built on the foundations of what was once a flour mill. The decrepit building and its surrounding desolate acreage was purchased by Salvador Delahada in June of 2014. Renovations began immediately. Within weeks, an upper level apartment was completed. Throughout the rest of the renovation process, the owner lived on the premises and continues to reside there to this day.



The entire property of Matadero is enclosed by a combination stone and iron wall, the former material of the construction being the tallest section and too high for the average man (or woman) to see over. Those sensitive to arcane energies will notice right away that the whole of the grounds is surrounded in a protective metaphysical barrier. In addition to being a home and base of operations for Salvador Delahada and his business, the facility and its grounds, even miles underground, are his specifically keyed and warded fae domain. Nothing can enter without his express permission, granted by a ritual including physical touch from his person. The grounds are also warded against scrying and other divination techniques.

Daring trespassers will quickly discover that the Grounds of Matadero are reactively hostile. A variety of carnivorous plants decorate the landscape, and are cared for within the building itself. Even the well kept lawn consists of a rare, magical strain of vampiric grass that will suck the life force out of anyone who is not welcome on the property. Puppeteer creeper vines that use skeletons and corpses as animated weapons grow on the interior side of the surrounding walls, and on the trellises beneath the upper level apartment spare rooms' windows. Those are only a few of the many murderous types of flora that may be encountered, not to mention the other beasts.

A stone pathway wide enough for commercial vehicles leads from the main gates to the facility proper. This road serves as a neutral buffer zone to any unexpected visitors, as well as the main thoroughfare for slaughterhouse personnel. Stray from the path at your own risk. A security camera is in place at the main gate, with a buzzer, however. Unannounced guests would be wise to make use of it.

The facility itself is additionally electronically secured. Access points into and within the building are locked and can only be opened by specifically made keys (both metal and card varieties). Employees of the facility are given their very own personal identification badges that allow them access only to their particular areas of expertise. The second level apartment above the facility is inaccessible to all slaughterhouse personnel. Only the owner and those granted access with the gift of an actual door key can open the east side door leading into the south hall and the stairs that ascend to the apartment itself. That same key will open the front door of the residence.

Perhaps the most remarkable contribution to the entire layout of Salvador's domain is the rooftop garden. This section of the building can only be accessed by way of the spiral staircase at the end of the hall leading to the guest rooms in his apartment. Even should any creature be able to break through the magical wards and gain access to the property by way of the roof, trespassers beware that amongst the more harmless edible plant life also are strategically placed any number of carnivorous monstrosities similar to those found at ground level. The second-most dangerous of these being the enormous cape sundew blocking the top of the stairs within the central greenhouse.

Pig Country

To the east of the main facility and within the grounds is a shorter partition wall that separates the business grounds from the greater expanses of Pig Country. This area consists of several dozen acres of land devoted to the care and raising of Matadero's specialty free range pigs. Mamorel Fiedlerson, a young half-elf eccentric, is charged with the task of maintaining this entire section of the company's operations. She lives in a cottage on the property in this area.




Groundskeepers

In addition to the carnivorous plant life, all the flora of Matadero is tended to by a roaming dryad who is completely loyal to Salvador as part of a boon granted for rescuing her from unfavorable circumstances once upon a time. She is the queen of his board, and aptly named as Dama. Under her service is a forest giant named Torre who doubles as her mate and is likewise loyal to Salvador for her sake. Additionally serving under her are the bishops, an Auloniad and Naiad gifted to him by his lover Skid, named Pradera and Charca respectively. They are all fiercely protective of the property and will kill anyone they do not recognize, or who they have not been notified is permitted, on sight.





Other denizens of Salvador's domain include an alligator named Gallo, an undead raised roadkill hybrid creature that resembles an owl and a penguin combined (among other things) named Snubs, and a cybernetic undead cat by the name of Dead Cat. These creatures mostly reside in the winding maze of tunnels beneath the main facility and apartment, and can sometimes be found roaming the basement.


Last edited by Delahada on Sat Apr 07, 2018 6:19 pm; edited 4 times in total
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PostPosted: Thu Jun 18, 2015 4:04 pm    Post subject: Reply with quote

Casa del Brujo



Far to the northwest and well outside the city limits is a long stretch of dirt and sand road that snakes along the cliffs adjacent to the ocean. The further north one travels, the more the trees begin to fill the spaces between buildings until there are no more buildings to see and there is naught but the smell of sea salt and grassy fields to assault the senses.

An unmarked path branches away from the main road, lined on either side by sand hardy grasses, and leads to a quaint cottage built near the edge of a cliff. Though there are no fences, it is easy to see the designated ‘yard’ as distinct from the wild vegetation that surrounded the small clearing on all sides. There is nothing spectacular about the patch of grass situated in front of the cottage; truth be told, the owner of said cottage would prefer the natural plantlife usurp the ‘yard’ entirely.



It is situated in the middle of an herbalists dream: tall marram grass wars with cordgrass for territory, Hockeny with its greenish white flowers, clumps of searocket dot the sandy landscape with their shiny leaves and purple flowers (not to mention the corky brown fruit it offers), Golden Heather, wild daisies, deerweed, gnarled Crowberry bushes, thistle, and a rather large patch of winter Huckleberry tucked along the far right side of the property.

The goings-on of Casa del Brujo cannot be scryed or otherwise monitored and/or disrupted via magicks of any kind. An invitation from Canaan himself is needed to even step foot into the yard as the beach house is heavily warded against anything unwelcome.

The faded green, wind-battered house is only one story tall, though it does have enough height for a loft over the master bedroom. The front door faces the road, away from the ocean, and is covered by a small porch made from weather-worn wood. A pair of iron horseshoes adorn the front door at eye level, the one on top pointing down and the bottom pointing up. The space between them is occupied by a small bundle of twinkling flowers that somehow remain alive, though they are clearly not rooted to the ground.

Moving through the front door brings you into the great room. The right wall is the designated kitchen area, with its appliances, cupboards, and minimal counter space occupying the entire length of the wall ending on the far side of the room near the closet. A large, wooden farmer’s table separates the kitchen space from the living room. None of the chairs match, one or two are even painted in garish colors like yellow and turquoise. On the left hand side of the room boasts a large stone fireplace. A leather sofa and a pair of matching leather chairs are arranged in a U shape around a coffee table. Anyone who steps foot inside the house will be shown the chair nearest the window and told never to touch it because “It’s Sal’s.” No further explanation will be given as to why that matters. A tall, wide bookcase stands against the west wall between the hallway and the door that leads out onto the screened-in porch.

Down the short hall and to the right is one of the guest bathrooms. The loft can be reached by climbing the ladder on the wall in the hallway which leads up to a room with a window on the west wall and a sliding barn door-like opening on the opposite wall that allows a clear view into the great room below. The door to the left in the hall leads into the master suite. This room is protected by extra wards to keep out any visitors, but the doors tend to be left open more often than not. A large bed can be seen situated directly beneath the windows against the west wall.

A lanai connects the main part of the house to the second and third bedrooms. Despite the chilly weather, the temperature in this room is as warm as any other place in the house, yet still allows the sea breeze to pass through. Aside from a heavy bag hanging from the ceiling and a worktable with penises drawn in crayon all over the surface (aptly dubbed ‘the dick table’), the space is rather empty and unused. Twinkle lights hang around the perimeter of the room and anyone who’s ever been to Matadero knows exactly who put them there.

A full size bed, dresser, and a mismatched table chair occupy the room on the left while the room to the right, with the view of the ocean out the window, is full of musical instruments: two keyboard synthesizers, an acoustic guitar signed by Elvis himself, and a Weissenborn guitar. The small desk under the window is usually covered in sheet music.



Behind the house lies a short path which takes you closer to the edge of the cliff and disappears into a sand dune covered in grass and flowers. Just beyond that is a staircase that slopes along the cliff’s edge to the white sand beach below.

The ocean itself stretches as far as the eye can see in either direction, crystal clear and glittering like it’s made of the stars themselves. What one finds on the beach varies on any given day. There is almost always a fire pit, though it’s location changes from day to day. Sometimes there are enormous and intricate castles sculpted in the sand. Other times one might encounter a bright green, two-person tent pitched in the sand next to a surfboard or a guitar propped up nearby.
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PostPosted: Tue Jun 23, 2015 3:28 am    Post subject: Reply with quote

Sabine's apartment is located in Dockside
372 Colfax Rd. Apt #2-B, Rhydin City, Rhydin


Sabine's apartment is on the far end and is the only apartment to have a side entrance.



For any visitor at Sabine's apartment it is important to know that everything is perfectly organized and the house is spotless. The kitchen is one of the most obvious areas where this can be seen just by opening a cupboard and see how there are rows of lined up canned goods, all with their labels facing straight. The rest of her apartment is much the same despite her furnishings being second hand and well worn.







The upper level is an open loft, so there is little privacy in the apartment. The bathroom is the only room with a door. In the front windows are 1 flowering plant from Sal and several small pots of herbs.
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PostPosted: Mon Jul 13, 2015 1:22 pm    Post subject: Reply with quote

Matadero Carnicería

Located in the Old Market district just a short walk to the east of the Rhydin Marketplace, on the corner directly neighboring the Teas'n Tomes, the Matadero Meat Company's inner city outlet was purchased in June of 2015 by its sole owner: Salvador Delahada. Renovations began immediately and were completed swiftly. On July 13, 2015, the Carnicería celebrated its grand opening with a ribbon cutting ceremony and block party barbecue.



The Carnicería operates as the official shop front for the Matadero Meat Company, specializing in free range pork products acquired through humane slaughter practices. For sale to the general populace of Rhydin City is a wide variety of cuts, made to order. A large selection of cured meats, bacon, and assorted smoked sausages can also be purchased. The Matadero Meat Company does not provide catering services. Store hours run Monday through Friday 8:00 AM to 6:00 PM.

Public access is limited to the main showroom located just inside the main doors from the corner of the street. Areas beyond the glass cases are restricted to Carnicería personnel only. Father and son duo, Boscoe "Hank" Stiggowitz (pictured bottom) and Lyle "Hank Jr." Stiggowitz (pictured right), professionally licensed butchers and charcutiers, manage and operate the shop throughout the week. Fresh products are delivered to the rear of the building from the main Matadero facility every morning and afternoon, twice daily.




Rumor has it among the criminal underground that the Carnicería also operates as a front for publicly unmentionable secret business arrangements. The Stiggowitz family lives above the shop to accept late night calls for Pick-Up or Drop-Off services. After hours visitors are required to ring the buzzer at the rear of the building.

The Carnicería is totally inaccessible to the general public outside of operational open business hours. Not only is the building locked at night and on the weekends, but it is also magically sealed and warded to keep out unwanted entities and deflect scrying attempts. These safeguards extend even below the Carnicería, into the cellar and Catacombs beneath the building.

_________________________________________________






(( This setting may be referenced and "used" by anyone within certain parameters. Please adhere to the description above that not just anyone can access the back rooms and upper level apartments. Boscoe and Lyle are usable NPCs; please do not kill them. Please do not write about doing considerable damage to the Carnicería up to and including nuclearly vaporizing it from the face of the planet. ))

(( Some doctored images of Belcampo Meat Co., an actual place. I do not claim ownership of real place nor pictures. ))


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PostPosted: Mon Aug 10, 2015 12:33 pm    Post subject: Shadey Lanes, West End Reply with quote

The Shadey Lanes
A particularly oddity in its own right, "The Shadey Lanes" have been dubbed with their odd spelling and strange title (The sun is almost always shining down on the buildings and streets during the day, kept at bay only by makeshift awnings and the dense clutter of alleyways) by a number of its own squatter residents as well as the packs of wild children and gangs that frequent the place.

Origin of
Originally, it had been nothing more than an average set of rather abandoned apartment blocks, but almost overnight the place became a haven for what appeared to be ghosts. Not everyone could see them, but over time the more psychically inclined or magically-natured inhabitants became aware of a presence that simply hadn't been there before. There's rarely been any issue taken up with the intangible creatures since their initial appearance, but the way their permanent jack-o-lantern grins split their otherwise perfectly Human (if grey-skinned and somber) faces into faintly glowing, blood-red nightmare fuel simply turned a lot of people off to the place over time. Since then newer, hardier, and somewhat crazier residents have taken an affectionate interest in the place, and a number of gangs have made outposts of certain buildings. Ground levels of most buildings have been filled with occult bookshops, bars and eatieries, as well the occasional weapons smith and mystic advertising their wares, creating a sort of Mall where the aptly named "Shades" rarely venture.

Notable Locations

The Watchtower




The Watchtower is the name the residents have given to the tallest building in the Lanes, a four-story apartment structure that precious few enter. The Watchtower is the central gathering place of the "Shades", which the residents treat with some measure of respect. The top floor of the Watchtower is always lit up, from the old furnishings of the apartments or some new sources of lighting running along the ceilings, likely Christmas lights or a particularly large number of candles.




The few that brave the apartment building usually never make it past the lobby, and those that have speak of a strangely masked, cordial, horned creature that laughs more than he talks, offering tea and subtle warnings against trespass in the future.

The Mall



The Mall is the largest setting amongst the Lanes, spanning the first floors of every building but the Watchtower, and is filled with shops and teeny tiny bazaars. It's never too busy during the late nights or the early mornings, but from midday through the evening, the color of the Shadey Lanes comes out in force to do as they wish. The Mall is host to such locations as Goodvibes Music and The Wailing Teacup. The entire Mall is managed by the widely known Mall Boss, Mister Chensy.

Goodvibes Music



With everything from accordions to zithers, and all the music you could dream of, Grammy Goodvibes has one sweet setup here. The fresh cookies on the counter are just a bonus.

The Wailing Teacup



With more teas on-tap than most pubs can boast about ale, Perce runs one of the most interesting pubs in Rhy'din. Several of his blends come pre-mixed with various liquors and stimulating ingredients, so don't count this particular pub down as one for the faint of heart.. Or liver.

Notable NPCs

Mister Chensy



A massive man by any standards, many think his blood runs thick with more than just Human ancestry, Mister Chensy stands at just over eight feet tall, and almost half that wide across the shoulders. He's completely stable as a person, but suffers from split personalities. One is the Mister Chensy most are used to seeing, the kindly, genteel Boss with a slight southern draw that manages the entire Mall, keeping people from going at each others throats with a smile and a kind word, though he hasn't been above putting a punk or two in their proper place, and the surrogate father of the Lanes' own Knight, Commander Fence. But when the lights go out and the Shadey Lanes go dark, he loses his sense of self, dresses in white leathers, carries a silver-plated sledge hammer, and rides a massive, custom-built Triumph motorcycle through the streets. He calls himself the HoG, and when asked by what he deemed to be a law-abiding citizen, explained that it means the Hammer of Gods. The HoG tends to attack anyone carrying a weapon, though he hasn't to this date used the hammer strapped to his back, or killed a single person. He merely relieves them of their weapon, and leaves them -usually unconscious- upon the ground. Nobody knows what the HoG does with the weapons, and Mister Chensy hasn't had any recollection of the HoG's exploits to this day.

Grammy Goodvibes



The oldest citizen of the Lanes by far (as she seems to remember things even the Elves can't), Grammy Goodvibes runs the only music store in the entire area; Goodvibes Music. Frequented by the young and old alike, her records, CDs, cassettes, players and phonographs, and even a number of old and new jukeboxes sell or get bartered for quick. Where she comes across all this is a mystery, as she never seems to leave her shop, save to pay daily visits to The Wailing Teacup around one in the afternoon. Granny's one of the most out of place inhabitants of the Lanes, for nothing beyond the fact that she seems completely normal. She's extremely friendly, talking to people as if they were her grandchildren regardless of whether they're young or old, innocent bystanders or monstrous gang members, men or women. She even leaves a fresh plate of cookies on the counter next to the old register for people to snack on while they browse.

Percival Skivington III



Perce is a man of many words, and he speaks them all in a delightfully unintelligible cockney accent. He owns and manages the only tea-only pub in Rhy'din, The Wailing Teacup. He stands at a height of six and a half feet, and is built something like a telephone pole. Always wearing tattered and shredded punk clothing, his mohawked head -in a different color every week- turns towards those entering his life and love with a hawkish glare and a jolly greeting all at once. He's a very friendly sort, though he tends to start more fights in his pub than any patron ever has. Seen most often driving around the Lanes or off into the West End proper, maybe sometimes even into the greater portions of Rhy'din for some new blend or other that he has to set up trade for, is his '68 Dodge Charger. He rebuilt the beast -Delilah- from a rusted-out frame and old engine he'd found in the scrap yards some years back. Since his move into the Lanes, and the founding of his pub, Delilah's become a sort of mascot for his business.

Commander Fence



Commander Fence is a young, runaway Halfie that just so happened to find himself in the right place, at the right time. A surrogate son to Mister Chensy, the Commander is the Lanes' appointed liaison with the law enforcement and vigilante advocates of Justice that come through, as well as being the Lanes' own appointed Lawman. Commander Fence is a five foot tall male, older teens by appearance, with the build of a wrestler. His body is usually covered in piecemeal riot gear and power armor he's traded for on the outskirts of Star's End, and he most often carries a gnarled old baseball bat (purportedly signed by Babe Ruth near the handle) strapped to his back, a large, pump-action shotgun kept tethered across his front, and a colt .45 in a holster at his hip. He rides a navy blue Harley Davidson Fat Boy.

((This setting has been cross-posted from the WestEnd settings sticky, as that is where it's resided since its creation! If anyone would like to use it in a story or in play, feel free to make use of the buildings, shops, and NPCs as you need. Just please, don't kill them or destroy the integrity of their funtastic little society. Also, these photos obviously belong to whomever took them, so good on them!))
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PostPosted: Fri Oct 28, 2016 5:25 pm    Post subject: Reply with quote

The Rhydin Center for Circus Arts


Nestled in the heart of Old Temple, the RCCA is situated directly across the square from the Rhydin Train Station. Its central location makes for an easy commute for participants from all corners of the city.





The building was at one point in time the city’s largest airship manufacturing plant, until Zeppelin Motors relocated to their more spacious accommodations in Star’s End. It was then auctioned off to the city, but left empty for nearly two decades, during which time squatters took unofficial control while city officials looked the other way. As time went on, the black market dealings and criminal activity that took place in the warehouse began to grow, unsettling surrounding residents. It was under Governor Ebon’s incumbency that action was finally taken, and the building emptied in preparation for private sale. After extensive restoration and reconstruction, it was given a new lease on life as an asset to the community instead of a blight.




Retaining the character of an industrial complex, the striking building offers several open gym spaces at one end used for artistic development, rehearsals, and youth programs. The other end of the building boasts an industrial-style venue space, maintaining some of the period features of its former life as a manufacturing plant. White-washed and exposed brick create a warm, fresh atmosphere complemented by natural light from the many, many restored windows lining the walls. The space may be rented out for Galas and parties, including weddings.




The RCCA staff is comprised of 14 instructors, each skilled in multiple circus arts disciplines. All Aerial and Circus classes are run concurrently with others throughout the week, the exception being ‘Intro to Fire’, which uses a private studio that is specially equipped for these specific skill building exercises.




Outdoor trapeze and tightrope course located behind building.




‘Get Bent’ Studio

Home of the Youth Circus classes, dedicated to and managed by Lirssa al-Amat.




(‘Get Bent’ Source)



Classes


Aerial Classes:

    =Aerial Fundamentals
    =Intro to Aerials Mini Session (Lyra, Silks, Straps)
    =Silks and Straps levels 100 - 400+
    =Corde Lisse
    =Trapeze (Static and Flying) levels 100 - 400+
    =Hoop (Lyra) levels 100 - 400+
    =Aerial Partnering


Circus Classes:

Youth Circus (Ages 3 - 13): Our youth classes serve as a sampler in a variety of circus disciplines that include, but are not limited to the following: aerial, tumbling, juggling, and more. There is a short warm up, followed by instruction in juggling/prop manipulation, but the majority of class time remains dedicated to acrobatics.

    =Contortion
    =Hand Balancing
    =Acrobatics
    =Equilibrists (Tightrope, Unicycle, Globe Walking)
    =Strength, Flexibility, and Performance Skills
    =Intro to Fire Arts
    =Partner Acrobatics


Class Levels:

100 Level (Introductory):
This level is for participants who are brand new to the aerial arts, unfamiliar with equipment, and may not yet be able to manipulate their own body weight on the apparatus without help from the instructor.

150 Level (Beginner):
This level is for participants who are capable of free climbing the fabric equipment without the instructor’s assistance. Participants must have completed the introductory levels, or show proof of basic instruction elsewhere, and have the basic core strength required for the aerial arts.

200 Level (Intermediate):
This level is for participants who are comfortable completing all basic inversion poses. Trapeze participants should be able to complete a forward roll. 200 level classes are for learning the more difficult inversion techniques, building stamina, as well as dives, drops, and rolls.

300 Level (Intermediate/Advanced):
This level is for participants who are comfortable being off the ground and can perform short sequences with ease. Participants at this level should need no assistance from instructors while inverting mid-air, and should be expressly familiar with substantial drops and dynamic movements. 300 level classes are for creating choreography, learning complex sequences, building stamina and flexibility.

400 Level (Advanced): This level is for participants who desire to hone their skills. In this level, participants can continue to learn new techniques as they arise. If new instructor positions become available, participants from the 400 Level classes will be among the first given the opportunity to apply.



Advancement Criteria:


Advancement between class levels is at the sole discretion of the instructor. Additional qualifications based on one’s strength, stamina, and flexibility will be taken into consideration when deciding what level class in which participants should be enrolled. Class levels are based on skill, mental ability, responsibility of self, and mastery of concepts. One session is not equal to one level. Participants will spend several sessions in one level or another, each moving at their own individual pace.

_____________________


Pricing:

Group Classes:

$220 - One Session (8 Weekly Classes)
$400 - Two Sessions (16 Weekly Classes)

Private Classes:
$65/hr
Private lessons are by default 1 hour in length but can be scheduled for any length of time.


Instructors:


Canaan Devillier, Proprietor & Instructor
Lirssa al-Amat, Youth Director & Instructor


Angelo Petridis; Contortion, Hand Balancing
Ziva Segev; Acrobatics, Lyra, Silks
Amari West; Acrobatics, Equilibrists
Tom Middleton; Contortion, Trapeze
Darcy Middleton; Contortion, Trapeze
Georg Rusula; Equilibrists, Hand Balancing


Alex Brighton; Silks, Straps
Katelyn Rosetti; Youth Circus
Ken Rosetti; Youth Circus
Caleb Doyle; Corde Lisse, Silks, Straps
Mackenza Davis; Youth Circus
Khrelan Blu; Acrobatics, Fire Arts




((OOC: Anyone and everyone is welcome to say any of their characters are enrolled in classes at the RCCA, both group and private sessions. The only caveat is that you may not say Cane, Lirssa, or Mackenza have instructed your character(s) unless you PM the player to ask first.))
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PostPosted: Wed Dec 13, 2017 1:08 am    Post subject: Reply with quote

The Deadwood
The Slums, East Rhy'din




Once a gift, now a sanctuary, the Deadwood stood at the end of what was likely once a cul-de-sac, destroyed by a fire that looked decades old. Most of the buildings were already reclaimed by the woods that crept up along the borders, thick vines and crumbling brickwork that tangled and fought for space in the night-time sky.

The Deadwood itself was no different -- the thick, old tree that burst up through its center made the apartment complex look like it had been uninhabited for years, and even the missing front door that lead to a winding set of stairs gave no signs of life. Most of the first floor was a hollowed shell standing on its (surprisingly stable) support beams, partially maintained by the tree that sat in the center, still very much alive. The adventurous or knowledgeable explorer could head up the stairs and past the first landing to find a pristine black door, rarely locked, with no name or number on it. Inside was the sanctuary of Sinjin Fai.



There were no wards, no protections, nothing that made the Deadwood safe from the dangerous or supernatural, yet the air it held seemed naturally content. The apartment was little more than two or three rooms, though the entirety of the layout was open thanks to the tree that pushed through the floor and up into the ceiling, likely eliminating where a wall once was. It was plain, almost sparsely decorated: a couch, a coffee table, a bed in a separate room, a small kitchen, and a table with a few chairs. All of it was in line of sight of tall sets of windows that faced back toward the wilds that always threatened to overtake the building. Along one wall was a vividly painted mural of a sunrise which caught the light from the windows each morning.

While the guests of the Deadwood often came and went as they pleased, there was one constant inhabitant: Kaavi, a fat tabby cat and Sinjin's perpetual cohabitant.
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Canaan
Ignipotent
Ancient Wyrm
Ancient Wyrm


Joined: 23 Jun 2014
Posts: 886
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Jobs: Tutor, Herbalist

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PostPosted: Mon Jul 16, 2018 12:29 pm    Post subject: Reply with quote

Panacea



The newly rebranded Panacea is still located in Dockside just a few blocks away from the harbor. The charming brick-faced, two storey building now sports a finished greenhouse on its roof, with an iron fire escape along the east side. Beneath a bright red awning, the street level storefront boasts two large picture windows flanking either side of the heavy oak door. A collection of potted plants of every shape and size are clustered beneath the windows, ostensibly for sale if one would inquire within.





Now in the last stages of its transition to its intended owner, everything inherently magical has been removed from inside the building. Instead of crystals and bone dice, the floor to ceiling shelves behind the long counter display on the left are stocked with the leaves, seeds, or flowers used for every kind of flavoring, food, medicine, or perfume imaginable.

Aoife Duggan, a highly skilled herbalist and the shop’s new owner specializes in personalized teas, infused honeys and liqueurs, as well as a variety of dry ingredient smokables.



Consultations and appointments can be made with the shop keep, Vash. Don’t let his appearance fool you, Vash is a good-natured and quite personable character who is happy to help fill your order. If he is not behind the counter, check the window sill. The shape shifter may be lounging in the sun in his preferred form. His wife, Bernadette, is often found in the back of the shop through a door marked “Staff Only†which leads to the cellar, storeroom, and kitchen, where she aids Aoife in creating the non-magical, floral candies that are also available.
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