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What is Dragon's Mark?

Dragon's Mark is a resource for Free Form Role-Playing. We offer a variety of resources for the players, the Out of Character (OOC) aspects of an FFRP area. This includes things like reference articles, OOC discussions on our forums, and even a live chat area for talking with other players. What Dragon's Mark is *not* is a Free Form Role-Play (FFRP) setting in and of itself.

Instead, probably the most important item we offer is links to various FFRP Settings for you to play in. They range from Dragon's Mark managed areas, to our sponsored areas, and our affiliates. Through our listing of FFRP Settings we hope to provide an area where you, as players, can find a place to play that suits your tastes, no matter if you are looking for fantasy, sci fi, historical fiction, horror or some sort of mix of them all.

What is 'Live Role-Play'?

Free Form Role-Playing can take place in many forms. It can be collaborative writing between two or more people via email or on message forums, or it can take place live in instant messages or chat rooms. Dragon's Mark provides a number of live role-play options through our own hosted chat areas, and on other services such as AOL. Browse the specific site for the specific setting you wish to play in for their live role-play options.

I keep seeing things like ::'s and (w) and such in the role-play rooms, what do they mean?

Since all of this is done just in text, role-players have developed ways to indicate they are doing different actions, expressing things in different ways. Think of it as a type of shorthand. We have an article that goes in to detail about Role-Play Conventions.

What does IC and OOC stand for?

IC = In Character, OOC = Out of Character - you can find out more in the Glossary of Role-Playing Terms.

How to go AFK without going OOC

One of the most common habits among AOL free form role-players is using an OOC line to announce that they have left the keyboard. At the RDI, we believe that's unnecessary, and that we can keep a cleaner, stronger illusion by rethinking how to go AFK.

So before you send an ((AFK)) to the room, consider these questions:
  • "How long will I be AFK?" If it's less than two minutes, you probably don't even have to tell anyone you're going. Just go. Other players in the room will probably not even notice that you're away for that short a time.

  • "Is there really someone waiting for my next line?" Unless you're involved in a rapid-fire exchange with another player or players, it's easy to slip away from the keyboard momentarily without being missed.

  • "Could this message be sent by IM?" In cases where you're certain that other players need to know you're unavailable for a few minutes, notify them backstage by IM. This allows players who aren't involved in your scene to continue RPing without OOC interruption.

  • "How can I do this IC?" Taking your character out of interaction is probably the best solution of all, because it provides an IC explanation for why your character isn't interacting anymore. Maybe your character stepped outside for a smoke. Maybe he slipped away to check on his horse. If your character resides in one of the RDI's upstairs rooms, maybe he/she went get something from his room. Use your imagination. All you really need to do is to cue other players that your character?s no longer in the common room.

  • "Could my partner help cover my absence?" If you're involved in a scene with another player, especially someone you know and trust, let them know by IM that you have to go AFK. Then ask them to cover for you IC by "doublegaming" you, i.e., keeping your character "in the scene." They would then make references to your character in their narrative lines that require no response.
For example, say Jack and Jill are playing Prince and Princess, respectively. If Jack needed to go AFK, he could IM Jill and ask her to doublegame him. While he's gone, she might continue the scene this way:

Princess: ::leans back in her chair and lifts her gaze over the rim of her goblet, giving her husband a private glance across the table::

Princess: ::dwelling a moment on the small scar that traverses his chin, recalling the darker days of battle and death that preceded their wedding::

Princess: ::takes a small, bracing breath, reaching for the comfort of his hand::

If another character approached, Jill could IM the player and let them know that Jack is temporarily AFK. When Jack returns to the keyboard, he can pick up the cues that Jill left for him and move the scene forward as if he'd never been away:

Prince: ::a cloud of concern crosses over his expression, and he leans in toward his wife:: What is it, my love?

If we all put a little extra care into how we go AFK, we can keep the illusion intact and make role-playing in the RDI a little more enjoyable for everyone.

Is dice rolling involved?

No, it is not required or desired for our free form role-play chat.

Can I just watch a while?

Yes. We encourage folks who are new to a setting or to free form role-play to lurk in chat a bit to get a feel for how things are being done. Even experienced players often lurk for a bit when first entering a chat so they can get an idea for where people are in the room, what might be happening at the moment, things like that. However, if you are in a full room, and are just "lurking", a host may ask you to step out of the room to make room for those trying to get in and play.

What is a 'setting'?

There are two ways you may see the term setting being used. Basically, a setting is a description of something used when role-playing. It can be a description of a room, a building, a city, or even an entire planet. A setting helps describe and define what is around as players participate in free form role-playing. Such settings may also include information to describe intangibles, like a government, monetary system, or expected climate. In short, they are what give players a common ground to build upon when interacting with each other.

These setting descriptions can be very descriptive, detailing out what players can expect to find in a giving setting, or they can be very general and vague, leaving it up to each player to fill in the blanks as they play.

In the broader sense, a setting can also be used to describe an overall role-play environment, such as the FFRP Settings in Dragon's Mark. These FFRP Settings provide the information on what an overall role-play environment has to offer to the players participating there. These settings may operate in cooperation with each other to share common descriptions, histories or other role-play elements (such as The Red Dragon Inn and Realms of Honor, both of which are based in the realm of RhyDin). Or, these settings may operate completely independent from any others.

Do I have to register to participate?

Much of what we have available on our web site is wide open to read. Some services such as our forums and chat do require you to register in order to participate.

How do I join?

Technically, you don't. This isn't a club or anything where you have to apply to be a part of the group. You 'join' by posting in our forums, playing in our chat rooms, basically just by participating.

.:: More Help ::.

FAQ
What is Blending?
Tips for Visiting Players
Sharing IC Illusion
Role Play Conventions
Cooperative Writing
Role-Play Glossary
Dealing with Site Infractions


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